As an avid Marvel follower, I spent a portion of my weekend at the theater watching Thor: The Dark World. I must say, this movie was quite exceptional. So exceptional, in fact, that I saw it again last night. Among it’s many wonderful qualities, I have to give a shout out to the Visual and Special Effects Teams.
Thevisual effects in Thor: The Dark World were phenomenal, so much so, I often couldn’t tell what was real and what had been added in post-production. This team did an amazing job creating a virtual world that fit perfectly into the confines of our physical world. A few of my favorite visual and special effects included the color enhancement, the combination of studio and green screen effects and the use of depth of field.
Color Enhancements
Whether or not Thor’s VFX team used color enhancements is not a debatable argument. Often even the slightest color enhancement (or even a simple white balance) in a film can mean the difference between Thor’s cape being crimson instead of fire engine red. In most clips the color enhancements are meant to make keep continuity throughout the film. However, the home planet of the Dark Elves had to be significantly enhanced to achieve the effect director Alan Taylor (Game of Thrones, The Sopranos) was hoping for.
As you can see, Malekith (the villain) wears dark charcoal/black clothing, paired with a lighter tan/off-white. This blends well with the visual environment created for his home planet, but the VFX team had to make sure the color of his costume stayed consistent throughout the “normal” colored scenes as well. I believe they did a fantastic job with this.
Set and Green Screen
As I mentioned before, the combination of green screen effects and physical sets in Thor: The Dark World was exceptionally well paired. There were several moments in watching the film that I wondered to myself what could be real and what couldn’t be. I must say, I over calculated the number of visual effects used because some of the set pieces built for Thor seemed too elaborate.
For example, this scene is was altered much less in post-production than I initially thought. Obviously the blue screen in the background allowed for the VFX artists to create a longer and more repetitious palace. However, a while later we see the inside of the ship is so elaborately technical and futuristic that it could have only been done in post-production. As with the first Thor, I was also thoroughly impressed with the realistic depiction of Asgard. The palace is just the same as it use to be, and even the Bifrost (though they fail to mention how it was rebuilt) is up and running. As the picture below shows, the Bifrost (and most of Asgard) is added in post-production.
Depth of Field
As an amateur filmmaker myself, I love when I notice special effects done by camera operators to enhance the story. Among the many special effects used in Thor was a visually appealing use of depth of field. The first time I see a movie is usually just for the story, and whether or not I want to watch it again. Once I have determined I will watch it again, I enjoy looking at framing, camera composition, and depth of field.
Within the first fifteen minutes of watching Thor: The Dark World I noticed a rack focus that changed the depth of field. This change was so subtle that I had completely missed it until halfway through the scene. Thor speaks with Oden on a balcony, and the camera operator very smoothly shifts focus from one man to the other. This is such a small change, but it makes a sizable difference in who the audience gives their attention to. It is the camera’s way of saying “hey, look here next. It’s important.” This technique of rack focusing for depth of field continues throughout the rest of the film in subtle, yet important ways.
For more photos and a full synopsis, visit Flicks and Bits blog, or take the night off and visit your local theatre!